Zebediah Figura : d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantB().
Module: wine Branch: master Commit: 7ec5cd1d477f534a096006103020e70a48b706c2 URL: https://source.winehq.org/git/wine.git/?a=commit;h=7ec5cd1d477f534a096006103... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Thu Sep 26 18:32:55 2019 -0500 d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantB(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/device.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 8228d07ab3..faf4cb7ea6 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -3550,7 +3550,9 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); - hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data); + hr = wined3d_stateblock_set_vs_consts_b(device->update_state, reg_idx, count, data); + if (SUCCEEDED(hr) && !device->recording) + hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data); wined3d_mutex_unlock(); return hr;
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Alexandre Julliard