Henri Verbeet : d3d10: Handle D3D10_SVT_UINT in read_int32_value() and read_int8_value().
Module: wine Branch: master Commit: 0f372135bb9de3e96c92343f52257bb204765f6e URL: http://source.winehq.org/git/wine.git/?a=commit;h=0f372135bb9de3e96c92343f52... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Sep 4 13:52:31 2012 +0200 d3d10: Handle D3D10_SVT_UINT in read_int32_value() and read_int8_value(). --- dlls/d3d10/effect.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c index 7d07cc3..5b82777 100644 --- a/dlls/d3d10/effect.c +++ b/dlls/d3d10/effect.c @@ -1084,6 +1084,7 @@ static BOOL read_int32_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT return TRUE; case D3D10_SVT_INT: + case D3D10_SVT_UINT: case D3D10_SVT_BOOL: out_data[idx] = value; return TRUE; @@ -1099,6 +1100,7 @@ static BOOL read_int8_value(DWORD value, D3D_SHADER_VARIABLE_TYPE in_type, INT8 switch (in_type) { case D3D10_SVT_INT: + case D3D10_SVT_UINT: out_data[idx] = value; return TRUE;
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Alexandre Julliard