[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/ir: Do not carry "ins" across loop instances in...
Henri Verbeet pushed to branch master at wine / vkd3d Commits: f49aa3d2 by Giovanni Mascellani at 2025-09-30T17:18:05+02:00 vkd3d-shader/ir: Do not carry "ins" across loop instances in vsir_program_materialize_undominated_ssas_to_temps(). I think this makes the code slightly more readable. - - - - - fc84f80c by Giovanni Mascellani at 2025-09-30T17:18:49+02:00 vkd3d-shader/ir: Explicitly initialize instruction arrays. Do not assume that zero initialization is enough, for uniformity of interface and also to support other data structures. - - - - - f9c71d57 by Giovanni Mascellani at 2025-09-30T17:18:49+02:00 vkd3d-shader/ir: Execute PHI SSA to TEMP materialization in a single pass. - - - - - 1 changed file: - libs/vkd3d-shader/ir.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6174d1af5d80f9d8b1d3a376b895c... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/6174d1af5d80f9d8b1d3a376b895c... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)