[Git][wine/vkd3d][master] vkd3d-shader/msl: Implement support for indirect constant buffer addressing.
5 Jun
2025
5 Jun
'25
2:18 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: f14a0dfe by Henri Verbeet at 2025-06-05T15:58:01+02:00 vkd3d-shader/msl: Implement support for indirect constant buffer addressing. - - - - - 2 changed files: - libs/vkd3d-shader/msl.c - tests/hlsl/non-const-indexing.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/f14a0dfe0773ef8c5a6cbe3d607558... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/f14a0dfe0773ef8c5a6cbe3d607558... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)