Henri Verbeet : wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth ().
Module: wine Branch: master Commit: fec6137de27e2c90eb9b6f808ba0458e36e81913 URL: http://source.winehq.org/git/wine.git/?a=commit;h=fec6137de27e2c90eb9b6f808b... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Jun 7 11:06:27 2011 +0200 wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt to wined3d_check_pixel_format_depth(). --- dlls/wined3d/directx.c | 10 ++++------ 1 files changed, 4 insertions(+), 6 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index a29533e..4b77d5e 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2968,7 +2968,7 @@ static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(const struct wined return FALSE; } -static BOOL IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(const struct wined3d_gl_info *gl_info, +static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info, const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) { BYTE depthSize, stencilSize; @@ -3043,7 +3043,7 @@ HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d, { if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, &cfgs[i], rt_format)) { - if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[i], ds_format)) + if (wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format)) { TRACE_(d3d_caps)("Formats match.\n"); return WINED3D_OK; @@ -3104,7 +3104,7 @@ HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3 if(cfgs[i].numSamples != multisample_type) continue; - if (!IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, &cfgs[i], format)) + if (!wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], format)) continue; TRACE("Found pixel format %u to support multisample_type %#x for format %s.\n", @@ -3190,10 +3190,8 @@ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter, const struct wined3d_pixel_format *cfg = &adapter->cfgs[it]; if (IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt(&adapter->gl_info, cfg, display_format)) { - if (IWineD3DImpl_IsPixelFormatCompatibleWithDepthFmt(&adapter->gl_info, cfg, ds_format)) - { + if (wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format)) return TRUE; - } } } }
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Alexandre Julliard