Louis Lenders : wined3d: Prevent crash in setup_light.
Module: wine Branch: refs/heads/master Commit: 25c885e269645d8ec6f8b5f92a294c6f5f0d4757 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=25c885e269645d8ec6f8b5f9... Author: Louis Lenders <xerox_xerox2000(a)yahoo.co.uk> Date: Sat Feb 11 12:14:19 2006 +0100 wined3d: Prevent crash in setup_light. --- dlls/wined3d/device.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a642f79..4b10c6d 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -22,6 +22,7 @@ */ #include "config.h" +#include <float.h> #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); @@ -165,7 +166,7 @@ static void setup_light(IWineD3DDevice * glLightf(GL_LIGHT0+Index, GL_LINEAR_ATTENUATION, lightInfo->OriginalParms.Attenuation1); checkGLcall("glLightf"); - if ((lightInfo->OriginalParms.Range *lightInfo->OriginalParms.Range) != 0) { + if ((lightInfo->OriginalParms.Range *lightInfo->OriginalParms.Range) >= FLT_MIN) { quad_att = 1.4/(lightInfo->OriginalParms.Range *lightInfo->OriginalParms.Range); } else { quad_att = 0; /* 0 or MAX? (0 seems to be ok) */
participants (1)
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Alexandre Julliard