Eric Pouech : wined3d: Enable long types in ati_fragment_shader.c.
Module: wine Branch: master Commit: 9c06b575ba688a0f759eeafcaaeeb911d8191257 URL: https://gitlab.winehq.org/wine/wine/-/commit/9c06b575ba688a0f759eeafcaaeeb91... Author: Eric Pouech <eric.pouech(a)gmail.com> Date: Sat Dec 3 09:59:15 2022 +0100 wined3d: Enable long types in ati_fragment_shader.c. --- dlls/wined3d/ati_fragment_shader.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index 2ef05c3c0f6..46fa5d4d64f 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -17,7 +17,6 @@ * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ -#define WINE_NO_LONG_TYPES /* temporary */ #include <stdio.h> @@ -258,7 +257,7 @@ static void wrap_op3(const struct wined3d_gl_info *gl_info, GLuint op, GLuint ds } } -static GLuint register_for_arg(DWORD arg, const struct wined3d_gl_info *gl_info, +static GLuint register_for_arg(unsigned int arg, const struct wined3d_gl_info *gl_info, unsigned int stage, GLuint *mod, GLuint *rep, GLuint tmparg) { GLenum ret;
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Alexandre Julliard