Józef Kucia : wined3d: Introduce wined3d_device_get_shader_resource_view() helper function.
Module: wine Branch: master Commit: 3b42d471644f73e30c4ca62844648548988eb9c8 URL: http://source.winehq.org/git/wine.git/?a=commit;h=3b42d471644f73e30c4ca62844... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Mar 7 09:50:21 2017 +0100 wined3d: Introduce wined3d_device_get_shader_resource_view() helper function. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 40 ++++++++++++++-------------------------- 1 file changed, 14 insertions(+), 26 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 5cdf402..d88a2ee 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2207,18 +2207,24 @@ void CDECL wined3d_device_set_vs_resource_view(struct wined3d_device *device, wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_VERTEX, idx, view); } -struct wined3d_shader_resource_view * CDECL wined3d_device_get_vs_resource_view(const struct wined3d_device *device, - UINT idx) +static struct wined3d_shader_resource_view *wined3d_device_get_shader_resource_view( + const struct wined3d_device *device, enum wined3d_shader_type shader_type, unsigned int idx) { - TRACE("device %p, idx %u.\n", device, idx); - if (idx >= MAX_SHADER_RESOURCE_VIEWS) { WARN("Invalid view index %u.\n", idx); return NULL; } - return device->state.shader_resource_view[WINED3D_SHADER_TYPE_VERTEX][idx]; + return device->state.shader_resource_view[shader_type][idx]; +} + +struct wined3d_shader_resource_view * CDECL wined3d_device_get_vs_resource_view(const struct wined3d_device *device, + UINT idx) +{ + TRACE("device %p, idx %u.\n", device, idx); + + return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_VERTEX, idx); } static void wined3d_device_set_sampler(struct wined3d_device *device, @@ -2463,13 +2469,7 @@ struct wined3d_shader_resource_view * CDECL wined3d_device_get_ps_resource_view( { TRACE("device %p, idx %u.\n", device, idx); - if (idx >= MAX_SHADER_RESOURCE_VIEWS) - { - WARN("Invalid view index %u.\n", idx); - return NULL; - } - - return device->state.shader_resource_view[WINED3D_SHADER_TYPE_PIXEL][idx]; + return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_PIXEL, idx); } void CDECL wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler) @@ -2686,13 +2686,7 @@ struct wined3d_shader_resource_view * CDECL wined3d_device_get_gs_resource_view( { TRACE("device %p, idx %u.\n", device, idx); - if (idx >= MAX_SHADER_RESOURCE_VIEWS) - { - WARN("Invalid view index %u.\n", idx); - return NULL; - } - - return device->state.shader_resource_view[WINED3D_SHADER_TYPE_GEOMETRY][idx]; + return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_GEOMETRY, idx); } void CDECL wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler) @@ -2766,13 +2760,7 @@ struct wined3d_shader_resource_view * CDECL wined3d_device_get_cs_resource_view( { TRACE("device %p, idx %u.\n", device, idx); - if (idx >= MAX_SHADER_RESOURCE_VIEWS) - { - WARN("Invalid view index %u.\n", idx); - return NULL; - } - - return device->state.shader_resource_view[WINED3D_SHADER_TYPE_COMPUTE][idx]; + return wined3d_device_get_shader_resource_view(device, WINED3D_SHADER_TYPE_COMPUTE, idx); } void CDECL wined3d_device_set_cs_sampler(struct wined3d_device *device,
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Alexandre Julliard