[Git][wine/vkd3d][master] 3 commits: tests/shader_runner: Add a "compile shader model" require directive.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: e5081a1b by Shaun Ren at 2025-10-16T14:26:47+02:00 tests/shader_runner: Add a "compile shader model" require directive. This directive requires specific shader models to be tested for compilation, bypassing the default behaviour where only one version from each shader model set (SM1-3, SM4-5, SM6) is compiled. - - - - - b5e2e1dd by Shaun Ren at 2025-10-16T14:27:29+02:00 vkd3d-shader/ir: Determine the correct writemask for destinations with fixed masks. - - - - - 27f0475d by Shaun Ren at 2025-10-16T14:29:11+02:00 vkd3d-shader/ir: Keep source swizzles for registers with fixed masks in temp_allocator_set_src(). - - - - - 4 changed files: - libs/vkd3d-shader/ir.c - tests/hlsl/trigonometry.shader_test - tests/shader_runner.c - tests/shader_runner.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a7e56beb19476450faff05d4c676a... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/a7e56beb19476450faff05d4c676a... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)