Matteo Bruni : wined3d: Clear dirty flags after calling all the state handlers in context_apply_draw_state().
Module: wine Branch: master Commit: 451dede7c0242844f1338532dc874bc2e673a076 URL: https://source.winehq.org/git/wine.git/?a=commit;h=451dede7c0242844f1338532d... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Wed Aug 11 19:18:54 2021 +0200 wined3d: Clear dirty flags after calling all the state handlers in context_apply_draw_state(). Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context_gl.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 224c46efb6f..da7c70a8863 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -3944,11 +3944,12 @@ static BOOL context_apply_draw_state(struct wined3d_context *context, unsigned int state_id = base + wined3d_bit_scan(&dirty_mask); state_table[state_id].apply(context, state, state_id); - context->dirty_graphics_states[i] &= ~(1u << (state_id - base)); } base += sizeof(dirty_mask) * CHAR_BIT; } + memset(context->dirty_graphics_states, 0, sizeof(context->dirty_graphics_states)); + if (context->shader_update_mask & ~(1u << WINED3D_SHADER_TYPE_COMPUTE)) { device->shader_backend->shader_select(device->shader_priv, context, state);
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Alexandre Julliard