Zebediah Figura : vkd3d-shader/d3dbc: Avoid shadowing "instr" in write_sm1_jump().
Module: vkd3d Branch: master Commit: ca8492c85556f9d79fa9d97fd3f16efb876c5cf5 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/ca8492c85556f9d79fa9d97fd3f16e... Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Sat Oct 28 12:31:58 2023 -0500 vkd3d-shader/d3dbc: Avoid shadowing "instr" in write_sm1_jump(). --- libs/vkd3d-shader/d3dbc.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d-shader/d3dbc.c b/libs/vkd3d-shader/d3dbc.c index 3d139416..c78ffeba 100644 --- a/libs/vkd3d-shader/d3dbc.c +++ b/libs/vkd3d-shader/d3dbc.c @@ -2253,7 +2253,7 @@ static void write_sm1_jump(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b { struct hlsl_reg *reg = &jump->condition.node->reg; - struct sm1_instruction instr = + struct sm1_instruction sm1_instr = { .opcode = D3DSIO_TEXKILL, @@ -2263,7 +2263,7 @@ static void write_sm1_jump(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b .has_dst = 1, }; - write_sm1_instruction(ctx, buffer, &instr); + write_sm1_instruction(ctx, buffer, &sm1_instr); break; }
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Alexandre Julliard