Austin English : wined3d: Remove an unused variable.
Module: wine Branch: master Commit: b2f7461a4d3f356fbdb6d683a2452cac617f966c URL: http://source.winehq.org/git/wine.git/?a=commit;h=b2f7461a4d3f356fbdb6d683a2... Author: Austin English <austinenglish(a)gmail.com> Date: Wed Aug 31 13:08:33 2011 -0500 wined3d: Remove an unused variable. --- dlls/wined3d/surface.c | 2 -- 1 files changed, 0 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 48a5038..7c31a47 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -4197,7 +4197,6 @@ static void read_from_framebuffer(struct wined3d_surface *surface, const RECT *r static void read_from_framebuffer_texture(struct wined3d_surface *surface, BOOL srgb) { struct wined3d_device *device = surface->resource.device; - const struct wined3d_gl_info *gl_info; struct wined3d_context *context; if (!surface_is_offscreen(surface)) @@ -4214,7 +4213,6 @@ static void read_from_framebuffer_texture(struct wined3d_surface *surface, BOOL * states in the stateblock, and no driver was found yet that had bugs in that regard. */ context = context_acquire(device, surface); - gl_info = context->gl_info; device_invalidate_state(device, STATE_FRAMEBUFFER); surface_prepare_texture(surface, context, srgb);
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Alexandre Julliard