Józef Kucia : vkd3d-shader: Fix swizzle for scalars.
Module: vkd3d Branch: master Commit: 7466758f08b6962bdb9821bbb95f2c5dc347917f URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=7466758f08b6962bdb9821bb... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Feb 21 12:32:47 2019 +0100 vkd3d-shader: Fix swizzle for scalars. In rare cases, OpCompositeExtract was generated for scalars. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- libs/vkd3d-shader/spirv.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 2b52334..6ef04a4 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2661,6 +2661,9 @@ static uint32_t vkd3d_dxbc_compiler_emit_swizzle_ext(struct vkd3d_dxbc_compiler type_id = vkd3d_spirv_get_type_id(builder, component_type, component_count); + if (component_count == 1 && val_component_count == 1) + return val_id; + if (component_count == 1) { component_idx = vkd3d_write_mask_get_component_idx(write_mask);
participants (1)
-
Alexandre Julliard