[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/ir: Collect the hull shader phase flattener code together.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: ad1aa739 by Giovanni Mascellani at 2025-07-14T18:19:23+02:00 vkd3d-shader/ir: Collect the hull shader phase flattener code together. - - - - - 44ca7b7b by Giovanni Mascellani at 2025-07-14T18:19:23+02:00 vkd3d-shader/ir: Handle SSA registers when flattening hull shader phases. Currently when a phase is duplicated more than once SSA registers are not refreshed, therefore they are invalidly assigned more than once. - - - - - 15561c1e by Giovanni Mascellani at 2025-07-14T18:25:24+02:00 vkd3d-shader/ir: Do not make a local copy of the instructions array in vsir_program_flatten_hull_shader_phases(). - - - - - 1 changed file: - libs/vkd3d-shader/ir.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/b6725a3a0040b56156e6d0e41016e... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/b6725a3a0040b56156e6d0e41016e... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)