Henri Verbeet : wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn' t recognize the value.
Module: wine Branch: master Commit: efb78aca64dbbc87fa131537904fcc58cdf0b864 URL: http://source.winehq.org/git/wine.git/?a=commit;h=efb78aca64dbbc87fa13153790... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Aug 4 08:30:22 2009 +0200 wined3d: Update the WINED3DSAMP_MAGFILTER state even if we didn't recognize the value. It's a bit pointless to keep printing FIXMEs after the first time. --- dlls/wined3d/basetexture.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c index 29fc333..2509a58 100644 --- a/dlls/wined3d/basetexture.c +++ b/dlls/wined3d/basetexture.c @@ -381,8 +381,8 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface, glValue = This->baseTexture.magLookup[state - WINED3DTEXF_NONE]; TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue); glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue); - states[WINED3DTEXSTA_MAGFILTER] = state; } + states[WINED3DTEXSTA_MAGFILTER] = state; } if((samplerStates[WINED3DSAMP_MINFILTER] != states[WINED3DTEXSTA_MINFILTER] ||
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Alexandre Julliard