Józef Kucia : wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps().
Module: wine Branch: master Commit: 0879b1730e584337fdedc38b3fb1b191e5af9c73 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0879b1730e584337fdedc38b3f... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Dec 7 12:39:56 2017 +0100 wined3d: Do not call wined3d_from_cs() in shader_resource_view_generate_mipmaps(). The context_acquire() function does that. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/view.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c index 4463fab..a8651ab 100644 --- a/dlls/wined3d/view.c +++ b/dlls/wined3d/view.c @@ -833,8 +833,6 @@ void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view * TRACE("view %p.\n", view); - wined3d_from_cs(view->resource->device->cs); - context = context_acquire(view->resource->device, NULL, 0); gl_info = context->gl_info; layer_count = view->desc.u.texture.layer_count;
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Alexandre Julliard