Henri Verbeet : wined3d: Also apply the last sampler state.
Module: wine Branch: master Commit: 691894d1abafdf2698ac12332bce6446af7e6efb URL: http://source.winehq.org/git/wine.git/?a=commit;h=691894d1abafdf2698ac12332b... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Wed Jan 7 09:00:55 2009 +0100 wined3d: Also apply the last sampler state. In practice we don't implement WINED3DSAMP_DMAPOFFSET anyway, so this is unlikely to make much of a difference. --- dlls/wined3d/stateblock.c | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 4203073..e1f1dd8 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1025,7 +1025,8 @@ should really perform a delta so that only the changes get updated*/ UINT sampler = j < MAX_FRAGMENT_SAMPLERS ? j : WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS; IWineD3DDevice_SetTexture(pDevice, sampler, This->textures[j]); - for(i = 1; i < WINED3D_HIGHEST_SAMPLER_STATE; i++) { + for (i = 1; i <= WINED3D_HIGHEST_SAMPLER_STATE; ++i) + { IWineD3DDevice_SetSamplerState(pDevice, sampler, i, This->samplerState[j][i]); } }
participants (1)
-
Alexandre Julliard