Markus Amsler : wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData .
Module: wine Branch: master Commit: 9497e89d89691f27c53554f4a726b49ba8d94f17 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9497e89d89691f27c53554f4a7... Author: Markus Amsler <markus.amsler(a)oribi.org> Date: Sat Oct 28 04:06:03 2006 +0200 wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData. --- dlls/wined3d/drawprim.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index f880aad..b632f65 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -867,7 +867,7 @@ static void loadVertexData(IWineD3DDevic unsigned int textureNo = 0; unsigned int texture_idx = 0; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; - GLint curVBO = -1; + GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0; TRACE("Using fast vertex array code\n"); /* Blend Data ---------------------------------------------- */
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Alexandre Julliard