Józef Kucia : wined3d: Add support for 1D UAVs in shaders.
Module: wine Branch: master Commit: 453e47d9100104f71cf685daf1382e8500331131 URL: https://source.winehq.org/git/wine.git/?a=commit;h=453e47d9100104f71cf685daf... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Tue Sep 11 14:18:09 2018 +0200 wined3d: Add support for 1D UAVs in shaders. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/glsl_shader.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 1a1fe54..64c8b77 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2679,6 +2679,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont image_type = "imageBuffer"; break; + case WINED3D_SHADER_RESOURCE_TEXTURE_1D: + image_type = "image1D"; + break; + case WINED3D_SHADER_RESOURCE_TEXTURE_2D: image_type = "image2D"; break; @@ -2687,6 +2691,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont image_type = "image3D"; break; + case WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY: + image_type = "image1DArray"; + break; + case WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY: image_type = "image2DArray"; break;
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Alexandre Julliard