[Git][wine/vkd3d][master] 2 commits: vkd3d-shader/spirv: Propagate errors from vkd3d_spirv_stream_append().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 35d3161f by Giovanni Mascellani at 2024-09-20T17:04:31+02:00 vkd3d-shader/spirv: Propagate errors from vkd3d_spirv_stream_append(). - - - - - 9777c8bc by Giovanni Mascellani at 2024-09-20T17:14:49+02:00 vkd3d-shader/spirv: Do not reallocate the SPIR-V program. I ran the compilation of ~1000 DXBC-TPF shaders randomly taken from my collection and measured the performance using callgrind and the kcachegrind "cycle count" estimation. BEFORE: * 1,846,641,596 cycles * 1,845,635,336 cycles * 1,841,335,225 cycles AFTER: * 1,764,035,136 cycles * 1,767,948,767 cycles * 1,773,927,734 cycles So callgrind would estimate a 3.6% improvement at least. The counterpoint is that the caller might get an allocation that is potentially bigger than necessary. I would expect that allocation to be rather short-lived anyway, so that's probably not a problem. - - - - - 1 changed file: - libs/vkd3d-shader/spirv.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/637a3cabe7ea73f8d6d1581214161... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/637a3cabe7ea73f8d6d1581214161... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)