[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/fx: Set structure field offsets in bytes.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: ee2da76e by Nikolay Sivov at 2024-09-02T19:14:59+02:00 vkd3d-shader/fx: Set structure field offsets in bytes. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - 1ed45430 by Nikolay Sivov at 2024-09-02T19:14:59+02:00 vkd3d-shader/fx: Only add numeric variables when writing buffers. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - 9673b660 by Nikolay Sivov at 2024-09-02T19:14:59+02:00 vkd3d-shader/fx: Expand BlendState array fields for fx_4_1 as well. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - 6d28cc13 by Nikolay Sivov at 2024-09-02T19:14:59+02:00 vkd3d-shader/fx: Fix the unpacked size and stride fields of the fx_4_0 types. Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> - - - - - 1 changed file: - libs/vkd3d-shader/fx.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/7a74e79f2dcf3169a6e3aedc133ba... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/7a74e79f2dcf3169a6e3aedc133ba... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)