Henri Verbeet : wined3d: GL errors aren't FIXMEs.
Module: wine Branch: master Commit: f69d0fa00de9d662eeaef1ab237c3a540920c574 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f69d0fa00de9d662eeaef1ab23... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Mar 29 13:31:11 2010 +0200 wined3d: GL errors aren't FIXMEs. --- dlls/wined3d/wined3d_private.h | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a580a84..4237f04 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -789,7 +789,7 @@ do { \ TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ \ } else do { \ - FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \ + ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \ debug_glerror(err), err, A, __FILE__, __LINE__); \ err = glGetError(); \ } while (err != GL_NO_ERROR); \
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Alexandre Julliard