[Git][wine/vkd3d][master] 3 commits: vkd3d-shader/ir: Use size_t in the parameter allocator.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: bb51b976 by Giovanni Mascellani at 2025-07-23T17:16:38+02:00 vkd3d-shader/ir: Use size_t in the parameter allocator. The idea is to, by default, use size_t for any quantity that is a memory size or an array index. - - - - - 17ffd211 by Giovanni Mascellani at 2025-07-23T17:16:43+02:00 vkd3d-shader/ir: Use size_t in the instruction array. - - - - - 2f4be1db by Giovanni Mascellani at 2025-07-23T17:16:47+02:00 vkd3d-shader: Use size_t in the string buffer. - - - - - 6 changed files: - libs/vkd3d-shader/d3dbc.c - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/spirv.c - libs/vkd3d-shader/tpf.c - libs/vkd3d-shader/vkd3d_shader_main.c - libs/vkd3d-shader/vkd3d_shader_private.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/83e54bdc0c3d13ced53579912f737... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/83e54bdc0c3d13ced53579912f737... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)