[Git][wine/vkd3d][master] 4 commits: vkd3d-shader/hlsl: Use a block in append_output_copy*().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 34b4b34f by Shaun Ren at 2025-05-05T14:30:16+02:00 vkd3d-shader/hlsl: Use a block in append_output_copy*(). - - - - - 729a3ac0 by Shaun Ren at 2025-05-05T14:30:16+02:00 vkd3d-shader/hlsl: Append output copies for stream output Append() invocations. - - - - - c8c1e270 by Shaun Ren at 2025-05-05T14:43:53+02:00 vkd3d-shader/hlsl: Validate maximum output size in geometry shaders. - - - - - 5b06fe83 by Shaun Ren at 2025-05-05T14:54:07+02:00 vkd3d-shader/hlsl: Generate vsir instructions for stream output operations. - - - - - 6 changed files: - libs/vkd3d-shader/hlsl_codegen.c - libs/vkd3d-shader/tpf.c - tests/hlsl/geometry-shader-syntax.shader_test - tests/hlsl/geometry.shader_test - tests/hlsl/patch-syntax.shader_test - tests/shader_runner_gl.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/e6db0ab614b1ceb7f48449be6c045... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/e6db0ab614b1ceb7f48449be6c045... You're receiving this email because of your account on gitlab.winehq.org.
participants (1)
-
Henri Verbeet (@hverbeet)