[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/dxil: Do not use field "reg" in of sm6_value when writing bitcasts.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 0e006715 by Giovanni Mascellani at 2025-06-04T12:34:21+02:00 vkd3d-shader/dxil: Do not use field "reg" in of sm6_value when writing bitcasts. It's going to be removed; the generated register data type is the right thing to look at here. - - - - - a90b74ba by Giovanni Mascellani at 2025-06-04T13:01:45+02:00 vkd3d-shader/dxil: Validate that floating-point truncation casts decrease bit width. Similarly to the integer case. - - - - - a91fb052 by Giovanni Mascellani at 2025-06-04T13:01:51+02:00 vkd3d-shader/dxil: Validate that integer extension casts increase bit width. - - - - - b9ce8284 by Giovanni Mascellani at 2025-06-04T13:01:51+02:00 vkd3d-shader/dxil: Validate that floating-point extension casts increase bit width. - - - - - 7f04060f by Giovanni Mascellani at 2025-06-04T13:03:57+02:00 vkd3d-shader/dxil: Handle 16-bit values uniformly in sm6_map_cast_op(). This makes the logic more transparent, and it eases handling native 16-bit values once they will be supported. - - - - - 1 changed file: - libs/vkd3d-shader/dxil.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9552dab5aafeeeb2ce006594757de... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9552dab5aafeeeb2ce006594757de... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)