Henri Verbeet : wined3d: Print the correct limit in a WARN().
Module: wine Branch: master Commit: cad271f13d08dddc72f3faa6e5f44ad45d6c7d81 URL: http://source.winehq.org/git/wine.git/?a=commit;h=cad271f13d08dddc72f3faa6e5... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon May 11 16:43:49 2009 +0200 wined3d: Print the correct limit in a WARN(). --- dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index ca50305..b248a3b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1175,7 +1175,7 @@ static void shader_glsl_get_register_name(const struct wined3d_shader_register * case WINED3DSPR_COLOROUT: if (reg->idx >= GL_LIMITS(buffers)) - WARN("Write to render target %u, only %d supported\n", reg->idx, 4); + WARN("Write to render target %u, only %d supported\n", reg->idx, GL_LIMITS(buffers)); if (GL_SUPPORT(ARB_DRAW_BUFFERS)) sprintf(register_name, "gl_FragData[%u]", reg->idx); /* On older cards with GLSL support like the GeforceFX there's only one buffer. */
participants (1)
-
Alexandre Julliard