Zebediah Figura : wined3d: Use the chunk allocator for GL pixel unpack buffers.
Module: wine Branch: master Commit: 1e72b622f0343d91a35ec809f8ea1fb28bb892c4 URL: https://source.winehq.org/git/wine.git/?a=commit;h=1e72b622f0343d91a35ec809f... Author: Zebediah Figura <zfigura(a)codeweavers.com> Date: Tue Feb 1 15:28:31 2022 -0600 wined3d: Use the chunk allocator for GL pixel unpack buffers. Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context_gl.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 587dc3059ca..2d37e29a655 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -3131,6 +3131,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei { case GL_ATOMIC_COUNTER_BUFFER: case GL_DRAW_INDIRECT_BUFFER: + case GL_PIXEL_UNPACK_BUFFER: if ((memory = wined3d_context_gl_allocate_memory(context_gl, memory_type_idx, size, &id))) buffer_offset = memory->offset; break;
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Alexandre Julliard