[Git][wine/vkd3d][master] 4 commits: vkd3d-shader: Use iterators in vsir_program_scan().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 50afaf4a by Giovanni Mascellani at 2025-07-29T12:53:00+02:00 vkd3d-shader: Use iterators in vsir_program_scan(). - - - - - 812f6faa by Giovanni Mascellani at 2025-07-29T12:53:00+02:00 vkd3d-shader/ir: Use iterators in vsir_program_normalize_addr(). - - - - - 247fbd86 by Giovanni Mascellani at 2025-07-29T13:12:58+02:00 vkd3d-shader/ir: Use iterators in vsir_program_ensure_ret(). - - - - - 68056129 by Giovanni Mascellani at 2025-07-29T13:13:53+02:00 vkd3d-shader: Use the structure names when creating the parameter allocators. So that it doesn't depend on the instruction array implementation. - - - - - 3 changed files: - libs/vkd3d-shader/ir.c - libs/vkd3d-shader/vkd3d_shader_main.c - libs/vkd3d-shader/vkd3d_shader_private.h View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/aba355896ffb28ce3fccb202524c9... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/aba355896ffb28ce3fccb202524c9... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)