Henri Verbeet : wined3d: Make the priv parameter to map_register() const.
Module: wine Branch: master Commit: c6c76f5a1a2bf95f63873de90231fea72be75163 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c6c76f5a1a2bf95f63873de902... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Tue Jul 19 12:56:13 2011 +0200 wined3d: Make the priv parameter to map_register() const. --- dlls/wined3d/shader_sm4.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index d0b36c6..19f8c30 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -230,7 +230,7 @@ static void map_sysval(enum wined3d_sysval_semantic sysval, struct wined3d_shade } } -static void map_register(struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg) +static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg) { switch (priv->shader_version.type) {
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Alexandre Julliard