Conor McCarthy : vkd3d-shader/spirv: Do not emit a fixme for SV_TARGET in get_spirv_builtin_for_sysval().
Module: vkd3d Branch: master Commit: f11e1461aadbdf4c2fcd752ed6e1101425d9d4e3 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/f11e1461aadbdf4c2fcd752ed6e110... Author: Conor McCarthy <cmccarthy(a)codeweavers.com> Date: Fri Dec 1 00:20:06 2023 +1000 vkd3d-shader/spirv: Do not emit a fixme for SV_TARGET in get_spirv_builtin_for_sysval(). --- libs/vkd3d-shader/spirv.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index be149a0c..55afa1cc 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -4455,7 +4455,7 @@ static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval( enum vkd3d_shader_spirv_environment environment; unsigned int i; - if (!sysval) + if (sysval == VKD3D_SHADER_SV_NONE || sysval == VKD3D_SHADER_SV_TARGET) return NULL; /* In pixel shaders, SV_Position is mapped to SpvBuiltInFragCoord. */
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Alexandre Julliard