[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Implement constant folding of floating-point modulo expressions.
4 Mar
2026
4 Mar
'26
12:35 a.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 29ff3fe7 by Henri Verbeet at 2026-03-04T01:20:43+01:00 vkd3d-shader/hlsl: Implement constant folding of floating-point modulo expressions. As found in hlsl/arithmetic-float.shader_test. - - - - - 1 changed file: - libs/vkd3d-shader/hlsl_constant_ops.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/29ff3fe797e2e1985e24bedb00d8bc... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/29ff3fe797e2e1985e24bedb00d8bc... You're receiving this email because of your account on gitlab.winehq.org.
14
Age (days ago)
14
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet (@hverbeet)