Henri Verbeet : wined3d: Unset the depth/ stencil surface before checking resources in wined3d_device_reset().
Module: wine Branch: master Commit: 130f232d2049cab5fcdf2c773a7255ff94cc6d33 URL: http://source.winehq.org/git/wine.git/?a=commit;h=130f232d2049cab5fcdf2c773a... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Jun 18 17:19:38 2012 +0200 wined3d: Unset the depth/stencil surface before checking resources in wined3d_device_reset(). --- dlls/wined3d/device.c | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index be22421..c934ced 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5254,6 +5254,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, TRACE("device %p, swapchain_desc %p.\n", device, swapchain_desc); stateblock_unbind_resources(device->stateBlock); + wined3d_device_set_depth_stencil(device, NULL); if (device->onscreen_depth_stencil) { @@ -5362,8 +5363,6 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device, /* Reset the depth stencil */ if (swapchain_desc->enable_auto_depth_stencil) wined3d_device_set_depth_stencil(device, device->auto_depth_stencil); - else - wined3d_device_set_depth_stencil(device, NULL); TRACE("Resetting stateblock\n"); wined3d_stateblock_decref(device->updateStateBlock);
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Alexandre Julliard