Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetViewport().
Module: wine Branch: master Commit: 7e0e1859d13a323d4f9f0c6e6ea54a3fa583b248 URL: https://source.winehq.org/git/wine.git/?a=commit;h=7e0e1859d13a323d4f9f0c6e6... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Tue Feb 25 17:35:05 2020 -0600 d3d8: Stop setting the device state in d3d8_device_SetViewport(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 7853aa9b55..79d41afebf 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1690,8 +1690,6 @@ static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3D vp.max_z = viewport->MaxZ; wined3d_stateblock_set_viewport(device->update_state, &vp); - if (!device->recording) - wined3d_device_set_viewports(device->wined3d_device, 1, &vp); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard