[Git][wine/vkd3d][master] 6 commits: vkd3d-shader/msl: Include metal_stdlib in the generated code.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 3660a5a7 by Henri Verbeet at 2025-11-04T14:59:38+01:00 vkd3d-shader/msl: Include metal_stdlib in the generated code. We're already using functions not made available through either metal_common or metal_texture. This doesn't seem to be an issue for the Metal shader runner, possibly because the "online" compiler includes the required headers by default. In any case, including metal_stdlib should make all of MSLib available. - - - - - 51cce617 by Henri Verbeet at 2025-11-04T14:59:38+01:00 vkd3d-shader/msl: Implement VSIR_OP_SYNC. - - - - - f431cddc by Henri Verbeet at 2025-11-04T14:59:38+01:00 vkd3d-shader/msl: Implement support for VKD3DSPR_IMMCONSTBUFFER registers. - - - - - 08026880 by Henri Verbeet at 2025-11-04T14:59:38+01:00 vkd3d-shader/msl: Implement VSIR_OP_COUNTBITS. - - - - - c576a09d by Henri Verbeet at 2025-11-04T14:59:38+01:00 vkd3d-shader/msl: Implement VSIR_OP_FIRSTBIT_LO. - - - - - 74ebd462 by Henri Verbeet at 2025-11-04T14:59:38+01:00 vkd3d-shader/msl: Implement VSIR_OP_FIRSTBIT_HI. - - - - - 6 changed files: - libs/vkd3d-shader/msl.c - tests/hlsl/barriers.shader_test - tests/hlsl/bitwise.shader_test - tests/hlsl/matrix-indexing.shader_test - tests/hlsl/non-const-indexing.shader_test - tests/hlsl/vector-indexing-uniform.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/d6d1485e407a56158f4f14b1ade3a... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/d6d1485e407a56158f4f14b1ade3a... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)