Alexandre Julliard : gdi32: Always use the DIB engine for monochrome bitmap rendering.
Module: wine Branch: master Commit: b81a7d976e3c3de36a01401d125871d3014e6c67 URL: http://source.winehq.org/git/wine.git/?a=commit;h=b81a7d976e3c3de36a01401d12... Author: Alexandre Julliard <julliard(a)winehq.org> Date: Fri May 25 11:47:46 2012 +0200 gdi32: Always use the DIB engine for monochrome bitmap rendering. --- dlls/gdi32/bitmap.c | 9 +++++++-- 1 files changed, 7 insertions(+), 2 deletions(-) diff --git a/dlls/gdi32/bitmap.c b/dlls/gdi32/bitmap.c index 1a0e6bb..cc6a409 100644 --- a/dlls/gdi32/bitmap.c +++ b/dlls/gdi32/bitmap.c @@ -518,8 +518,13 @@ static HGDIOBJ BITMAP_SelectObject( HGDIOBJ handle, HDC hdc ) if (dc->dibdrv) old_physdev = pop_dc_driver( dc, dc->dibdrv ); - physdev = GET_DC_PHYSDEV( dc, pSelectBitmap ); - createdev = GET_DC_PHYSDEV( dc, pCreateBitmap ); + if (bitmap->dib.dsBm.bmBitsPixel > 1) + { + physdev = GET_DC_PHYSDEV( dc, pSelectBitmap ); + createdev = GET_DC_PHYSDEV( dc, pCreateBitmap ); + } + else physdev = createdev = &dc->nulldrv; /* force use of the DIB engine for 1-bpp */ + if (physdev->funcs == &null_driver) { physdev = dc->dibdrv;
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Alexandre Julliard