H. Verbeet : wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture .
Module: wine Branch: master Commit: af8e6ed14aa0df39e78b08b9316c86bf73225db9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=af8e6ed14aa0df39e78b08b931... Author: H. Verbeet <hverbeet(a)gmail.com> Date: Mon Apr 23 22:02:55 2007 +0200 wined3d: Actually use the calculated mipmap surface sizes in IWineD3DDeviceImpl_CreateVolumeTexture. --- dlls/wined3d/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index e878c4a..b6fae75 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -930,7 +930,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa { HRESULT hr; /* Create the volume */ - hr = D3DCB_CreateVolume(This->parent, parent, Width, Height, Depth, Format, Pool, Usage, + hr = D3DCB_CreateVolume(This->parent, parent, tmpW, tmpH, tmpD, Format, Pool, Usage, (IWineD3DVolume **)&object->volumes[i], pSharedHandle); if(FAILED(hr)) {
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Alexandre Julliard