[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Make sure buffer sizes are reset before allocations are evaluated.
4 Mar
2026
4 Mar
'26
3:06 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 7835c6e1 by Nikolay Sivov at 2026-03-04T15:59:59+01:00 vkd3d-shader/hlsl: Make sure buffer sizes are reset before allocations are evaluated. The issue is visible when content is reused in effects compilation, and buffer sizes accumulate for each compiled shader. - - - - - 1 changed file: - libs/vkd3d-shader/hlsl_codegen.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7835c6e16555d664774d4e30c9bbcf... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7835c6e16555d664774d4e30c9bbcf... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)