Henri Verbeet : wined3d: Store a struct wined3d_sampler_desc in struct gl_texture.
15 Jan
2015
15 Jan
'15
9:55 p.m.
Module: wine Branch: master Commit: 86e99abb1237e2eb3c44e8da9b0d5c05fe089840 URL: http://source.winehq.org/git/wine.git/?a=commit;h=86e99abb1237e2eb3c44e8da9b... Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Thu Jan 15 17:19:04 2015 +0100 wined3d: Store a struct wined3d_sampler_desc in struct gl_texture. Instead of a enum wined3d_texture_state array. --- dlls/wined3d/surface.c | 8 +-- dlls/wined3d/texture.c | 123 +++++++++++++++++++++-------------------- dlls/wined3d/wined3d_private.h | 21 +------ 3 files changed, 69 insertions(+), 83 deletions(-) Diff: http://source.winehq.org/git/wine.git/?a=commitdiff;h=86e99abb1237e2eb3c44e8...
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Alexandre Julliard