wine/dlls/wined3d device.c
ChangeSet ID: 21313 CVSROOT: /opt/cvs-commit Module name: wine Changes by: julliard(a)winehq.org 2005/11/17 05:40:43 Modified files: dlls/wined3d : device.c Log message: Oliver Stieber <oliver_stieber(a)yahoo.co.uk> Disable support for creation FMT_Unknown textures. This gets most of the d3d8 demos from www.codesampler.com working. Patch: http://cvs.winehq.org/patch.py?id=21313 Old revision New revision Changes Path 1.97 1.98 +21 -0 wine/dlls/wined3d/device.c Index: wine/dlls/wined3d/device.c diff -u -p wine/dlls/wined3d/device.c:1.97 wine/dlls/wined3d/device.c:1.98 --- wine/dlls/wined3d/device.c:1.97 17 Nov 2005 11:40:43 -0000 +++ wine/dlls/wined3d/device.c 17 Nov 2005 11:40:43 -0000 @@ -829,6 +829,13 @@ HRESULT WINAPI IWineD3DDeviceImpl_Creat TRACE("(%p), Width(%d) Height(%d) Levels(%d) Usage(%ld) ....\n", This, Width, Height, Levels, Usage); + /* TODO: It should only be possible to create textures for formats + that are reported as supported */ + if (WINED3DFMT_UNKNOWN >= Format) { + WARN("(%p) : Texture cannot be created with a format of D3DFMT_UNKNOWN\n", This); + return D3DERR_INVALIDCALL; + } + D3DCREATERESOURCEOBJECTINSTANCE(object, Texture, D3DRTYPE_TEXTURE, 0); D3DINITILIZEBASETEXTURE(object->baseTexture); object->width = Width; @@ -907,6 +914,13 @@ HRESULT WINAPI IWineD3DDeviceImpl_Create UINT tmpH; UINT tmpD; + /* TODO: It should only be possible to create textures for formats + that are reported as supported */ + if (WINED3DFMT_UNKNOWN >= Format) { + WARN("(%p) : Texture cannot be created with a format of D3DFMT_UNKNOWN\n", This); + return D3DERR_INVALIDCALL; + } + D3DCREATERESOURCEOBJECTINSTANCE(object, VolumeTexture, D3DRTYPE_VOLUMETEXTURE, 0); D3DINITILIZEBASETEXTURE(object->baseTexture); @@ -1000,6 +1014,13 @@ HRESULT WINAPI IWineD3DDeviceImpl_Create HRESULT hr; unsigned int pow2EdgeLength = EdgeLength; + /* TODO: It should only be possible to create textures for formats + that are reported as supported */ + if (WINED3DFMT_UNKNOWN >= Format) { + WARN("(%p) : Texture cannot be created with a format of D3DFMT_UNKNOWN\n", This); + return D3DERR_INVALIDCALL; + } + D3DCREATERESOURCEOBJECTINSTANCE(object, CubeTexture, D3DRTYPE_CUBETEXTURE, 0); D3DINITILIZEBASETEXTURE(object->baseTexture);
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Alexandre Julliard