[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_unary().
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 8d0f82c4 by Giovanni Mascellani at 2025-12-04T19:31:45+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_unary(). - - - - - 1941be3c by Giovanni Mascellani at 2025-12-04T19:31:46+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_atomic_binop(). - - - - - e0ef0c4a by Giovanni Mascellani at 2025-12-04T19:41:59+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_barrier(). - - - - - 203fc6d7 by Giovanni Mascellani at 2025-12-04T20:08:43+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_buffer_load(). - - - - - cd230078 by Giovanni Mascellani at 2025-12-04T20:11:14+01:00 vkd3d-shader/dxil: Allocate instructions directly in sm6_parser_emit_dx_raw_buffer_load(). - - - - - 1 changed file: - libs/vkd3d-shader/dxil.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9ddb815127badbf6f0c295f63b867... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/9ddb815127badbf6f0c295f63b867... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)