Zebediah Figura : wined3d: Fix an accidental replacement of STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE).
Module: wine Branch: master Commit: 980a060949694e6ccf858c7b0efbbe3c76745dd6 URL: https://source.winehq.org/git/wine.git/?a=commit;h=980a060949694e6ccf858c7b0... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Sun Mar 15 23:42:06 2020 -0500 wined3d: Fix an accidental replacement of STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index e4f174b9f1..0761dd6379 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -4471,7 +4471,7 @@ static void wined3d_context_gl_setup_target(struct wined3d_context_gl *context_g /* Update sRGB writing when switching between formats that do/do not support sRGB writing */ if ((context_gl->c.current_rt.texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE) != (texture->resource.format_flags & WINED3DFMT_FLAG_SRGB_WRITE)) - context_invalidate_state(&context_gl->c, STATE_BLEND); + context_invalidate_state(&context_gl->c, STATE_RENDER(WINED3D_RS_SRGBWRITEENABLE)); } /* When switching away from an offscreen render target, and we're not
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Alexandre Julliard