Francois Gouget : wined3d: Fix the spelling of some comments.
Module: wine Branch: master Commit: 2cab6bea5e23e28f6a91ee9ab3d44c4b6667a489 URL: https://source.winehq.org/git/wine.git/?a=commit;h=2cab6bea5e23e28f6a91ee9ab... Author: Francois Gouget <fgouget(a)free.fr> Date: Thu Dec 12 11:20:53 2019 +0100 wined3d: Fix the spelling of some comments. Signed-off-by: Francois Gouget <fgouget(a)free.fr> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/arb_program_shader.c | 2 +- dlls/wined3d/context.c | 2 +- dlls/wined3d/vertexdeclaration.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 34c3f061a9..9d98c79ce5 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1472,7 +1472,7 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD if(ins->dst[0].modifiers & WINED3DSPDM_SATURATE) mod = "_SAT"; else mod = ""; - /* Fragment samplers always have indentity mapping */ + /* Fragment samplers always have identity mapping */ if(sampler_idx >= WINED3D_MAX_FRAGMENT_SAMPLERS) { sampler_idx = priv->cur_vs_args->vertex.samplers[sampler_idx - WINED3D_MAX_FRAGMENT_SAMPLERS]; diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index c5d2eeaa47..95769014af 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -4487,7 +4487,7 @@ static void wined3d_context_gl_draw_primitive_arrays(struct wined3d_context_gl * * this for now. * * Shouldn't be too hard to support with OpenGL, in theory just call - * glDrawArrays() instead of drawElements(). But the stream fequency value + * glDrawArrays() instead of drawElements(). But the stream frequency value * has a different meaning in that situation. */ if (!idx_size) { diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c index 81032745a0..c5df45541e 100644 --- a/dlls/wined3d/vertexdeclaration.c +++ b/dlls/wined3d/vertexdeclaration.c @@ -216,7 +216,7 @@ static HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declara declaration->position_transformed = TRUE; /* Find the streams used in the declaration. The vertex buffers have - * to be loaded when drawing, but filter tesselation pseudo streams. */ + * to be loaded when drawing, but filter tessellation pseudo streams. */ if (e->input_slot >= WINED3D_MAX_STREAMS) continue; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 60ddf74a0e..b73d5c7fec 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -3132,7 +3132,7 @@ struct wined3d_state struct wined3d_vertex_declaration *vertex_declaration; struct wined3d_stream_output stream_output[WINED3D_MAX_STREAM_OUTPUT_BUFFERS]; - struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1 /* tesselated pseudo-stream */]; + struct wined3d_stream_state streams[WINED3D_MAX_STREAMS + 1 /* tessellated pseudo-stream */]; struct wined3d_buffer *index_buffer; enum wined3d_format_id index_format; unsigned int index_offset;
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Alexandre Julliard