[Git][wine/vkd3d][master] vkd3d-shader/msl: Set the prefix to "unknown" for unhandled shader types in msl_generator_init().
9 Apr
2025
9 Apr
'25
2:47 p.m.
Henri Verbeet pushed to branch master at wine / vkd3d Commits: 7fb28881 by Giovanni Mascellani at 2025-04-09T16:08:15+02:00 vkd3d-shader/msl: Set the prefix to "unknown" for unhandled shader types in msl_generator_init(). Like we do for GLSL; there's no reason to abort compilation here. Note that this also avoids leaking "gen->buffer" and "gen->string_buffers" on the error path. - - - - - 1 changed file: - libs/vkd3d-shader/msl.c View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7fb288819a770eb04cbfd4c7b0a152... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/commit/7fb288819a770eb04cbfd4c7b0a152... You're receiving this email because of your account on gitlab.winehq.org.
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Henri Verbeet (@hverbeet)