Matteo Bruni : d3d9/tests: Ignore test_vshader_input() "no color attribute " test result on WARP.
Module: wine Branch: master Commit: 1a37a9fa8dc6e7d8fbd16a35b2f17721e63db9af URL: http://source.winehq.org/git/wine.git/?a=commit;h=1a37a9fa8dc6e7d8fbd16a35b2... Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Tue Mar 14 00:09:52 2017 +0100 d3d9/tests: Ignore test_vshader_input() "no color attribute" test result on WARP. Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d9/tests/visual.c | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index a615596..227b7c2 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -8093,11 +8093,8 @@ static void test_vshader_input(void) hr = IDirect3DDevice9_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); - /* WARP ends up using the color attribute from the previous draw. Let's mark - * that behavior as broken. */ color = getPixelColor(device, 160, 360); - ok(color_match(color, 0x00000000, 1) - || broken(color_match(color, 0x00ffff00, 1)), + ok(color_match(color, 0x00000000, 1) || broken(warp), "Got unexpected color 0x%08x for no color attribute test.\n", color); IDirect3DDevice9_SetVertexShader(device, NULL);
participants (1)
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Alexandre Julliard