Stefan Dösinger : d3d9: Unset the vertex shader in the compare_instructions test.
Module: wine Branch: master Commit: 3a224fe289ec1b107e6661427276ebfde16a3443 URL: http://source.winehq.org/git/wine.git/?a=commit;h=3a224fe289ec1b107e66614272... Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Mon Jul 7 17:00:49 2008 -0500 d3d9: Unset the vertex shader in the compare_instructions test. --- dlls/d3d9/tests/visual.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index fdba43b..a63d5e3 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -5813,6 +5813,8 @@ void test_compare_instructions(IDirect3DDevice9 *device) hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); + hr = IDirect3DDevice9_SetVertexShader(device, NULL); + ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader returned %08x\n", hr); color = getPixelColor(device, 160, 360); ok(color == 0x00FF00FF, "Compare test: Quad 1(sge vec) returned color 0x%08x, expected 0x00FF00FF\n", color);
participants (1)
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Alexandre Julliard