Józef Kucia : d3d11/tests: Skip stencil SRV test when SRV creation fails.
Module: wine Branch: master Commit: 1798864ee29ec9580675294815ae76bae48dc6d9 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1798864ee29ec9580675294815... Author: Józef Kucia <jkucia(a)codeweavers.com> Date: Thu Jan 26 13:07:37 2017 +0100 d3d11/tests: Skip stencil SRV test when SRV creation fails. Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d11/tests/d3d11.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index c906121..99270d2 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -6624,6 +6624,14 @@ static void test_depth_stencil_sampling(void) srv_desc.Format = tests[i].stencil_view_format; hr = ID3D11Device_CreateShaderResourceView(device, (ID3D11Resource *)texture, &srv_desc, &stencil_srv); + if (hr == E_OUTOFMEMORY) + { + skip("Could not create SRV for format %#x.\n", srv_desc.Format); + ID3D11DepthStencilView_Release(dsv); + ID3D11ShaderResourceView_Release(depth_srv); + ID3D11Texture2D_Release(texture); + continue; + } ok(SUCCEEDED(hr), "Failed to create stencil shader resource view for format %#x, hr %#x.\n", srv_desc.Format, hr);
participants (1)
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Alexandre Julliard