Zebediah Figura : d3d8: Stop setting the device state in d3d8_device_SetMaterial().
Module: wine Branch: master Commit: 6c0c191a312184fd3ce2b20579db9ceed3063f30 URL: https://source.winehq.org/git/wine.git/?a=commit;h=6c0c191a312184fd3ce2b2057... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Mon Feb 24 16:11:40 2020 -0600 d3d8: Stop setting the device state in d3d8_device_SetMaterial(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/d3d8/device.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 8fe43c0cca..e7c79d54a0 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -1727,8 +1727,6 @@ static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3D /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ wined3d_mutex_lock(); wined3d_stateblock_set_material(device->update_state, (const struct wined3d_material *)material); - if (!device->recording) - wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); wined3d_mutex_unlock(); return D3D_OK;
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Alexandre Julliard