Zebediah Figura : wined3d: Introduce wined3d_device_context_draw().
Module: wine Branch: master Commit: 08e8cd1b016ec4c04225688133850a21430392d5 URL: https://source.winehq.org/git/wine.git/?a=commit;h=08e8cd1b016ec4c0422568813... Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Sat Mar 27 14:34:23 2021 -0500 wined3d: Introduce wined3d_device_context_draw(). Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> Signed-off-by: Alexandre Julliard <julliard(a)winehq.org> --- dlls/wined3d/device.c | 22 ++++++++++++++-------- dlls/wined3d/wined3d.spec | 1 + include/wine/wined3d.h | 2 ++ 3 files changed, 17 insertions(+), 8 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a683f4096f6..71ca6740c37 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2397,6 +2397,18 @@ void CDECL wined3d_device_context_set_stream_output(struct wined3d_device_contex wined3d_buffer_decref(prev_buffer); } +void CDECL wined3d_device_context_draw(struct wined3d_device_context *context, unsigned int start_vertex, + unsigned int vertex_count, unsigned int start_instance, unsigned int instance_count) +{ + struct wined3d_state *state = context->state; + + TRACE("context %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n", + context, start_vertex, vertex_count, start_instance, instance_count); + + wined3d_device_context_emit_draw(context, state->primitive_type, state->patch_vertex_count, + 0, start_vertex, vertex_count, start_instance, instance_count, false); +} + void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader) { TRACE("device %p, shader %p.\n", device, shader); @@ -4441,12 +4453,9 @@ void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count) { - struct wined3d_state *state = device->cs->c.state; - TRACE("device %p, start_vertex %u, vertex_count %u.\n", device, start_vertex, vertex_count); - wined3d_device_context_emit_draw(&device->cs->c, state->primitive_type, - state->patch_vertex_count, 0, start_vertex, vertex_count, 0, 0, false); + wined3d_device_context_draw(&device->cs->c, start_vertex, vertex_count, 0, 0); return WINED3D_OK; } @@ -4454,13 +4463,10 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT void CDECL wined3d_device_draw_primitive_instanced(struct wined3d_device *device, UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count) { - struct wined3d_state *state = device->cs->c.state; - TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n", device, start_vertex, vertex_count, start_instance, instance_count); - wined3d_device_context_emit_draw(&device->cs->c, state->primitive_type, state->patch_vertex_count, - 0, start_vertex, vertex_count, start_instance, instance_count, false); + wined3d_device_context_draw(&device->cs->c, start_vertex, vertex_count, start_instance, instance_count); } void CDECL wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device, diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 3b5945076d6..087a6bead13 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -166,6 +166,7 @@ @ cdecl wined3d_device_update_texture(ptr ptr ptr) @ cdecl wined3d_device_validate_device(ptr ptr) +@ cdecl wined3d_device_context_draw(ptr long long long long) @ cdecl wined3d_device_context_dispatch(ptr long long long) @ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long) @ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index a78590413ac..197a56d1952 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2559,6 +2559,8 @@ void __cdecl wined3d_device_context_dispatch(struct wined3d_device_context *cont unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z); void __cdecl wined3d_device_context_dispatch_indirect(struct wined3d_device_context *context, struct wined3d_buffer *buffer, unsigned int offset); +void __cdecl wined3d_device_context_draw(struct wined3d_device_context *context, unsigned int start_vertex, + unsigned int vertex_count, unsigned int start_instance, unsigned int instance_count); void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context, struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask); void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
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Alexandre Julliard