Jeremy Chin : wined3d: Update detection of vertex blend capabilities.
Module: wine Branch: master Commit: f41fdb225cf1e1df494237664ce92e51179f3725 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f41fdb225cf1e1df494237664c... Author: Jeremy Chin <rekless(a)fastmail.fm> Date: Sun Jan 2 20:41:12 2011 +1100 wined3d: Update detection of vertex blend capabilities. --- dlls/wined3d/directx.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index da179a7..2b7e5ce 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2318,7 +2318,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_adapter *adapter) TRACE_(d3d_caps)("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers); TRACE_(d3d_caps)("Max combined samplers: %u.\n", gl_info->limits.combined_samplers); } - if (gl_info->supported[ARB_VERTEX_BLEND]) + if (gl_info->supported[ARB_VERTEX_BLEND] || gl_info->supported[ARB_VERTEX_PROGRAM]) { glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max); gl_info->limits.blends = gl_max;
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Alexandre Julliard