Chris Robinson : wined3d: Fix potential NULL dereference in IWineD3DSurfaceImpl_LockRect.
Module: wine Branch: refs/heads/master Commit: 13557abb7fa2ba8173e4c6bd3b66f2881c43e7ff URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=13557abb7fa2ba8173e4c6bd... Author: Chris Robinson <chris.kcat(a)gmail.com> Date: Mon Jul 31 06:36:55 2006 -0700 wined3d: Fix potential NULL dereference in IWineD3DSurfaceImpl_LockRect. --- dlls/wined3d/surface.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 67cd009..b11dda8 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -673,7 +673,7 @@ static HRESULT WINAPI IWineD3DSurfaceImp /* NOTE: In a shared context environment the renderTarget will use the same context as the implicit swapchain (we're not in a shared environment yet! */ if ((swapchain == targetSwapChain && targetSwapChain != NULL) || iface == myDevice->renderTarget) { - if (iface == swapchain->frontBuffer) { + if (swapchain && iface == swapchain->frontBuffer) { TRACE("locking front\n"); glReadBuffer(GL_FRONT); }
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Alexandre Julliard